Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- save_record()
: gameIOManager.c
, gameIOManager.h
- save_schema_to_file()
: schemaGameGenerator.h
, schemaGameGenerator.c
- schema_round_search()
: bestroute.c
, bestroute.h
- schemaData
: object.h
- schemaGame
: object.h
- SEC_PER_LEVEL
: define.h
- set_gtk_entry_text_from_num()
: guihandler.c
, guihandler.h
- set_number_of_available_cells()
: schemaGameGenerator.c
, schemaGameGenerator.h
- setGameRecordStructValue()
: gameIOManager.c
, gameIOManager.h
- setSchemaDataStructures()
: schemaGameUtility.c
, schemaGameUtility.h
- show_about()
: guihandler.c
, guihandler.h
- show_help()
: guihandler.c
, guihandler.h
- show_records()
: guihandler.c
, guihandler.h
- showUsage_and_setTracingVerbosity()
: SMLabyrinth.c
- skipCharacters()
: gameIOManager.h
, gameIOManager.c
- START
: define.h
- START_LEVEL
: schemaGameUtility.h
- START_ROUND_NUMBER
: schemaGameUtility.h
- START_TOTAL_POINTS
: schemaGameUtility.h