#include "schemaGameGenerator.h"
Go to the source code of this file.
Functions | |
bool | generateSchema (const char *filename, unsigned int numRow, unsigned int numCol, unsigned int difficult) |
Create a new schema with dimension Row x Column and pre-determinate difficult in given file. | |
bool | check_generateSchema (const FILE *newSchemaFile, unsigned int difficult, unsigned int numRow, unsigned int numCol) |
Check the pre-conditions to run the generateSchema function well. | |
char ** | gameMap_alloc_and_set (unsigned int numRow, unsigned int numCol) |
Dynamic map allocation with row dimension as numRow and column dimension al numCol. | |
double | create_routes (unsigned int difficult, unsigned int numRow, unsigned int numCol, char **gameMap) |
After start point creation, this function uses getRouteNumber , get_denyArea , get_available_cells , point_in_random_direction , getRouteNumber , get_MaxRouteLen and get_direction_from_point functions to generate some routes from the calculate start point to the calculate doors. | |
unsigned int | get_denyArea (unsigned int difficult, unsigned int numDir, unsigned int startDir) |
Find a length, starting from start direction ( X or Y ), where a DOOR could not stay. | |
unsigned int | getRouteNumber (unsigned int difficult, unsigned int numRow, unsigned int numCol) |
Find the appropriate number of routes for a schema having (row,column) dimensions as (numRow,numCol). | |
directions | set_number_of_available_cells (coordinates start, coordinates deny, unsigned int numRow, unsigned int numCol) |
Set the number of available cells in all possible directions. | |
unsigned int | get_MaxRouteLen (unsigned int numRow, unsigned int numCol, coordinates start, coordinates door) |
Extimate the maximum route lenght to reach the door (with coordinates (doorX,doorY) ), starting from start point (with coordinates (startRow,startCol) ), in a schema with dimensions (numRow,numCol). | |
unsigned int | point_in_random_direction (unsigned int avail_dir1, unsigned int avail_dir2, unsigned int start_dir, unsigned int deny_area, double *probability, const double LOW) |
Calculate, using also random function, the value of specified coordinate of a point in the available area, and set the relative probability. | |
void | get_direction_from_point (unsigned int numRow, unsigned int numCol, unsigned int *currentRow, unsigned int *currentCol, double probabilityLeft, double probabilityUp) |
Set the next route step in a schema with dimention (numRow,numCol), using a predeterminated value of probability. | |
void | increase_schema_difficult (char **Map, unsigned int numRow, unsigned int numCol) |
Increase the schema difficult, opening and closing unnecessary cells. | |
void | save_schema_to_file (char **gameMap, unsigned int numRow, unsigned int numCol, FILE *newSchemaFile) |
Save the schema game map into a new file. |
Definition in file schemaGameGenerator.c.
bool check_generateSchema | ( | const FILE * | newSchemaFile, | |
unsigned int | difficult, | |||
unsigned int | numRow, | |||
unsigned int | numCol | |||
) |
Check the pre-conditions to run the generateSchema function well.
newSchemaFile | File to save the game | |
difficult | Difficult level | |
numRow | Number of row | |
numCol | Number of column |
Definition at line 57 of file schemaGameGenerator.c.
References D1, D5, MAX_DIFFICULT, MAXC, MAXR, MIN_DIFFICULT, MINC, and MINR.
Referenced by generateSchema().
double create_routes | ( | unsigned int | difficult, | |
unsigned int | numRow, | |||
unsigned int | numCol, | |||
char ** | gameMap | |||
) |
After start point creation, this function uses getRouteNumber , get_denyArea , get_available_cells , point_in_random_direction , getRouteNumber , get_MaxRouteLen and get_direction_from_point functions to generate some routes from the calculate start point to the calculate doors.
difficult | Difficult level | |
numRow | Number of row | |
numCol | Number of column | |
gameMap | Schema game map |
Definition at line 128 of file schemaGameGenerator.c.
References CLOSE, coordinates_data::col, D2, D3, D4, D5, DOOR, possible_directions::down, FREE, get_denyArea(), get_direction_from_point(), get_MaxRouteLen(), getRouteNumber(), possible_directions::left, point_in_random_direction(), possible_directions::right, coordinates_data::row, set_number_of_available_cells(), START, and possible_directions::up.
Referenced by generateSchema().
char** gameMap_alloc_and_set | ( | unsigned int | numRow, | |
unsigned int | numCol | |||
) |
Dynamic map allocation with row dimension as numRow and column dimension al numCol.
numRow | Number of row | |
numCol | Number of column |
Definition at line 103 of file schemaGameGenerator.c.
References CLOSE, D5, and schemaProp::gameMap.
Referenced by generateSchema().
bool generateSchema | ( | const char * | filename, | |
unsigned int | numRow, | |||
unsigned int | numCol, | |||
unsigned int | difficult | |||
) |
Create a new schema with dimension Row x Column and pre-determinate difficult in given file.
Steps :
filename | File name | |
numRow | Rows number | |
numCol | Columns number | |
difficult | Difficult level |
Definition at line 10 of file schemaGameGenerator.c.
References check_generateSchema(), create_routes(), D1, schemaProp::gameMap, gameMap_alloc_and_set(), increase_schema_difficult(), MAX_DIFFICULT, MAXC, MAXR, MIN_DIFFICULT, MINC, MINR, and save_schema_to_file().
Referenced by generate_game().
unsigned int get_denyArea | ( | unsigned int | difficult, | |
unsigned int | numDir, | |||
unsigned int | startDir | |||
) |
Find a length, starting from start direction ( X or Y ), where a DOOR could not stay.
This measure maybe variable and this variability maybe obtained by random function. This value is attenuate using difficult percentage.
difficult | Difficult level | |
numDir | Number in that Dir- ection Eg. Dir = Row | |
startDir | Start position Dir- ection Eg. Dir = Col |
Definition at line 251 of file schemaGameGenerator.c.
References D5, D6, and MAX_DIFFICULT.
Referenced by create_routes().
void get_direction_from_point | ( | unsigned int | numRow, | |
unsigned int | numCol, | |||
unsigned int * | currentRow, | |||
unsigned int * | currentCol, | |||
double | probabilityLeft, | |||
double | probabilityUp | |||
) |
Set the next route step in a schema with dimention (numRow,numCol), using a predeterminated value of probability.
The opposite probability value (Eg. left right) is (1-probability).
numRow | Number of row | |
numCol | Number of column | |
currentRow | Current updated row. | |
currentCol | Current updated column. | |
probabilityLeft | Probability to go left | |
probabilityUp | Probability to go up |
Definition at line 491 of file schemaGameGenerator.c.
Referenced by create_routes().
unsigned int get_MaxRouteLen | ( | unsigned int | numRow, | |
unsigned int | numCol, | |||
coordinates | start, | |||
coordinates | door | |||
) |
Extimate the maximum route lenght to reach the door (with coordinates (doorX,doorY) ), starting from start point (with coordinates (startRow,startCol) ), in a schema with dimensions (numRow,numCol).
numRow | Number of row | |
numCol | Number of column | |
start | Start coordinates | |
door | Door cooridnates |
Definition at line 374 of file schemaGameGenerator.c.
References coordinates_data::col, D5, and coordinates_data::row.
Referenced by create_routes().
unsigned int getRouteNumber | ( | unsigned int | difficult, | |
unsigned int | numRow, | |||
unsigned int | numCol | |||
) |
Find the appropriate number of routes for a schema having (row,column) dimensions as (numRow,numCol).
This measure maybe variable and this variability maybe obtained by random function. This value is attenuate using difficult percentage.
difficult | Difficult level | |
numRow | Number of row | |
numCol | Number of column |
Definition at line 286 of file schemaGameGenerator.c.
References D2, D5, MAX_DIFFICULT, and MIN_DIFFICULT.
Referenced by create_routes().
void increase_schema_difficult | ( | char ** | Map, | |
unsigned int | numRow, | |||
unsigned int | numCol | |||
) |
Increase the schema difficult, opening and closing unnecessary cells.
Map | Schema game map | |
numRow | Number of row | |
numCol | Number of column |
Definition at line 554 of file schemaGameGenerator.c.
References CLOSE, D5, and FREE.
Referenced by generateSchema().
unsigned int point_in_random_direction | ( | unsigned int | avail_dir1, | |
unsigned int | avail_dir2, | |||
unsigned int | start_dir, | |||
unsigned int | deny_area, | |||
double * | probability, | |||
const double | LOW | |||
) |
Calculate, using also random function, the value of specified coordinate of a point in the available area, and set the relative probability.
avail_dir1 | Number of available cells in direction 'dir1' Eg. left | |
avail_dir2 | Number of available cells in direction 'dir2' Eg. right | |
start_dir | Start Dir-ection Eg. Dir = row | |
deny_area | Deny area starting from start point | |
probability | Calculating probabilty | |
LOW | value of LOW probability |
Definition at line 410 of file schemaGameGenerator.c.
Referenced by create_routes().
void save_schema_to_file | ( | char ** | gameMap, | |
unsigned int | numRow, | |||
unsigned int | numCol, | |||
FILE * | newSchemaFile | |||
) |
Save the schema game map into a new file.
gameMap | Schema game map | |
numRow | Number of row | |
numCol | Number of column | |
newSchemaFile | New schema file |
Definition at line 602 of file schemaGameGenerator.c.
References D4, D5, PRGNAME, and PRGVERS.
Referenced by generateSchema().
directions set_number_of_available_cells | ( | coordinates | start, | |
coordinates | deny, | |||
unsigned int | numRow, | |||
unsigned int | numCol | |||
) |
Set the number of available cells in all possible directions.
start | Start coordinates. | |
deny | Deny area coordinates | |
numRow | Number of row | |
numCol | Number of column |
Definition at line 342 of file schemaGameGenerator.c.
References coordinates_data::col, D3, D5, possible_directions::down, possible_directions::left, possible_directions::right, coordinates_data::row, and possible_directions::up.
Referenced by create_routes().