Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- gameMap_alloc_and_set()
: schemaGameGenerator.c
, schemaGameGenerator.h
- gameRecord
: gameIOManager.h
- GAMES_DIR
: define.h
- GAMES_LEVEL_DIR
: define.h
- gameState
: guihandler.c
- generate_game()
: guihandler.h
, guihandler.c
- generateSchema()
: schemaGameGenerator.c
, schemaGameGenerator.h
- get_denyArea()
: schemaGameGenerator.c
, schemaGameGenerator.h
- get_direction_from_point()
: schemaGameGenerator.c
, schemaGameGenerator.h
- get_MaxRouteLen()
: schemaGameGenerator.h
, schemaGameGenerator.c
- get_player_name()
: guihandler.c
, guihandler.h
- get_schema_name()
: schemaGameUtility.c
, schemaGameUtility.h
- getdoors()
: schemaGameUtility.c
, schemaGameUtility.h
- getRouteNumber()
: schemaGameGenerator.c
, schemaGameGenerator.h
- GIVE_BONUS_PERC
: define.h
- GLADE_GUI_FILE_NAME
: guihandler.h
- gui()
: guihandler.c
, guihandler.h