#include <gameIOManager.h>
Data Fields | |
char | name [MAX_RECORDNAME_LEN+1] |
Player name. | |
unsigned int | points |
Collected points. | |
unsigned int | level |
Reached level. |
Definition at line 24 of file gameIOManager.h.
unsigned int gameRecordValues::level |
Reached level.
Definition at line 33 of file gameIOManager.h.
Referenced by setGameRecordStructValue().
char gameRecordValues::name[MAX_RECORDNAME_LEN+1] |
unsigned int gameRecordValues::points |
Collected points.
Definition at line 30 of file gameIOManager.h.
Referenced by setGameRecordStructValue().